Re: Splitting processor performance for multiple processes in Java



Icarus wrote:
I am currently working on creating automatic players for a game, using
Java and alpha beta search. For this, I need to evenly distribute the
processor performance between all automatic players.

I am not really familiar with threads and would like to know if there
is a simple way of managing this. The solution itself shouldn't
require a lot of processor work, as I need everything I can get for
the program itself.

I would be very glad if someone could explain or point out some
methods that would be useful. At the moment, I don't really know where
to look myself.

Multi-threaded programming is not really simple. Read /Java Concurrency in Practice/ by Brian Goetz, et al.

--
Lew
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