Splitting processor performance for multiple processes in Java
- From: Icarus <kristian.heidmann@xxxxxx>
- Date: Sun, 30 Nov 2008 07:26:02 -0800 (PST)
I am currently working on creating automatic players for a game, using
Java and alpha beta search. For this, I need to evenly distribute the
processor performance between all automatic players.
I am not really familiar with threads and would like to know if there
is a simple way of managing this. The solution itself shouldn't
require a lot of processor work, as I need everything I can get for
the program itself.
I would be very glad if someone could explain or point out some
methods that would be useful. At the moment, I don't really know where
to look myself.
.
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