Re: Game Company- Java Server Thread Priority
From: BlackHawke (blackhawke_at_legacygames.net)
Date: 01/26/04
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Date: Mon, 26 Jan 2004 07:39:50 GMT
You know, this started RIGHT AFTER a revamp of all of the communications
protocols (and some threading issues too)....
Can you explain deadlock to me a bit more?
Thank you.
Nick
"thoff" <tmh@possibility.com> wrote in message
news:1017r20545ogd7b@news.supernews.com...
> Sounds like deadlock. Turn on logging. If you don't have logging
> then add it so you can solve these kinds of dynamic problems.
> Deadlock can be in your communication protocols or threading.
>
> It also sounds like you need spend some time with a profiler.
>
>
> BlackHawke wrote:
> > We've now noticed that on idle (IE not processing turns), the Game
Server
> > Program takes 0% of the CPU load, and when processing a turn goes up to
> > 3-7%. It never exceeds 7%, and takes FOREVER now when processing a turn.
It
> > is the only program running on the machine, and services are at a
minimum.
> > Even with 99% of the CPU resources free (IE on System Idle), the game
will
> > never take more than about 7% of the processor time.
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