Re: Game Company- Java Server Thread Priority
From: Chris Smith (cdsmith_at_twu.net)
Date: 01/26/04
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Date: Mon, 26 Jan 2004 08:50:31 -0700
[Followup set]
BlackHawke wrote:
> Nevermind, looked it up!
>
> I think maybe in an attempt to avoid deadlock the programmers added some
> random element to the timing of threads... Perhaps that is the issue....
I seriously hope not. If so, you need to fire the programmers that did
so. Developers who don't understand the difference between a correct
application and a lucky application are *not* a good thing to have
around.
In all, I'd consider this hypothesis entirely unlikely.
As was said the last time you brought up issues about your game here,
why don't you ask a programmer to come and discuss the issue? It's a
waste of everyone's time (including your own) to post here when you
can't provide most of the information needed to solve the problem.
-- www.designacourse.com The Easiest Way to Train Anyone... Anywhere. Chris Smith - Lead Software Developer/Technical Trainer MindIQ Corporation
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