Re: OpenGL will never catch on

From: John Thingstad (john.thingstad_at_chello.no)
Date: 04/18/04


Date: Sun, 18 Apr 2004 16:52:46 +0100

All windows versions from win 98 on up ship with openGL.
Af for graphics acceleration this is supported by all modern
graphics cards. Hell I have a motherbord with integrated graphics
and it supports openGL just fine.
(Compaq Presario 2.4 GHz P4 256 Mb RAM)

På Sun, 18 Apr 2004 10:56:53 GMT, skrev Kenny Tilton <ktilton@nyc.rr.com>:

>
> Rahul Jain wrote:
> > Kenny Tilton <ktilton@nyc.rr.com> writes:
> >
> >
> >>This is weird, an old fart like me looking to the future and a young
> pup
> >>like you worrying about dusty old PC/XTs. Your bet against Cello is a
> >>bet against the future of OpenGL. I have an open mind, but isn't that
> a
> >>bad bet?
> >
> >
> > It's interesting that you call a modern pentium system an XT.
>
> Oh, cmon, this is a flamewar, you think I am going to be intellectually
> honest? Speaking of which, I hope by "modern" you mean "since XP came
> out".
>
>
>> Cello on movitz was the topic. And movitz runs on hardware, some of
>> which doesn't have 3D acceleration.
>
> Oh. I get it. Cello sucks because it won't run on Movitz because Movitz
> won't support OpenGL. Only on systems without OpenGL cards? You still
> need gl and glu libs, even with the cards. No?
>
>>
>>
>>> Why cannot Movitz use
>>> Mesa3D? I see Movitz intends to offer typical OS services along with a
>>> lisp implementation. Does that not include a graphics library?
>>
>>
>> Since when did Mesa3D work on any lisp graphics library?
>
> Hunh? "work on any Lisp gl"? Maybe you misunderstood /my/ stuff. I'll
> try again. What plans does Movitz have now for graphics.
>
> Or are you
>> volunteering to port ZETA-C to Movitz and add support for the linux
>> kernel API? Or do you assume that movitz is written in C from the start?
>
> I just noticed Movitz today, so I have not had time to assume much. But
> I hear you saying "Movitz cannot (will not?) do OpenGL". Yes? No?
>
>
>> Your refusal to believe the reality of how 3D card vendors do their
>> business explains your delusions as to how portable a library that
>> requires a fast OpenGL implementation can be.
>
> Who says Cello /requires/ a fast OpenGL implementation? I said the GPU
> acceleration was a nice extra.
>
>> ... Isn't
>> portability what you wanted?
>
> Portability to any serious Lisp or OS. A serious Lisp can call and be
> called from C, a serious OS can run OpenGL.
>
>>> Get a Mac.
>>
>>
>> I thought you were more interested in targetting the more common
>> hardware.
>
> They're doing better. :) And it is a nice commercial market for the
> stuff I want to sell.
>
>> ... Or is portability not
>> your one of your main goals?
>
> let's just say I have scaled back as defined above, simply to be
> practical. Cello has one developer, and that count can go down if I have
> to go get a job. so for now the Lisp and the OS have to meet Cello
> halfway.
>
> kt
>

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