Re: CMU CL or SBCL on (FreeBSD/)AMD64 any time soon?
From: Gareth McCaughan (gareth.mccaughan_at_pobox.com)
Date: 10/22/04
- Next message: Neo-LISPer: "Re: Why Lisp supposedly "sucks for game development""
- Previous message: Marco Parrone: "Re: Why Lisp supposedly "sucks for game development""
- In reply to: Daniel Barlow: "Re: CMU CL or SBCL on (FreeBSD/)AMD64 any time soon?"
- Next in thread: mikel: "Re: CMU CL or SBCL on (FreeBSD/)AMD64 any time soon?"
- Reply: mikel: "Re: CMU CL or SBCL on (FreeBSD/)AMD64 any time soon?"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Date: Fri, 22 Oct 2004 00:47:51 GMT
Daniel Barlow <dan@telent.net> writes:
[I'd asked:]
> > But I don't want to find myself without a decent zippy
> > Lisp implementation. Several different people seem to have
> > done work on making SBCL run on AMD64 in the last N months
> > (generally for Linux rather than FreeBSD); what's the
> > current state of the world?
...
> You asked about "current state" rather than "progress", which I like,
Glad to be of service :-).
[SNIP: lots and lots of interesting and helpful information]
Thanks! Sounds pretty impressive. And it sounds like
SBCL and CMU CL will work OK using the ia32 emulation layer,
so I wouldn't be fast-Lisp-less until the 64-bit version
is done. Cool.
-- Gareth McCaughan .sig under construc
- Next message: Neo-LISPer: "Re: Why Lisp supposedly "sucks for game development""
- Previous message: Marco Parrone: "Re: Why Lisp supposedly "sucks for game development""
- In reply to: Daniel Barlow: "Re: CMU CL or SBCL on (FreeBSD/)AMD64 any time soon?"
- Next in thread: mikel: "Re: CMU CL or SBCL on (FreeBSD/)AMD64 any time soon?"
- Reply: mikel: "Re: CMU CL or SBCL on (FreeBSD/)AMD64 any time soon?"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]