Re: Why Lisp supposedly "sucks for game development"
From: Edi Weitz (spamtrap_at_agharta.de)
Date: 10/23/04
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Date: Sat, 23 Oct 2004 10:32:47 +0200
On Sat, 23 Oct 2004 08:23:33 GMT, Christophe Rhodes <csr21@cam.ac.uk> wrote:
> Just that (c) isn't actually that hard. It's hard in the sense that
> it's been on my TODO list for years, but it hasn't been done more
> because it would take a lot of time than because of any conceptual
> difficulties.
A lot of time during compilation or a lot of development time for the
implementor?
-- Lisp is not dead, it just smells funny. Real email: (replace (subseq "spamtrap@agharta.de" 5) "edi")
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