Re: Garbage Collection for games is moot
From: Philippa Cowderoy (flippa_at_flippac.org)
Date: 10/29/04
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Date: Thu, 28 Oct 2004 23:35:27 +0100
On Fri, 29 Oct 2004, Maahes wrote:
> I guarantee you if you program for a console, and port to PC, your PC
> version will run more efficiently... You won't be hitting
> as-fast-as-the-monitor-runs if your doing runtime garbage collection unless
> your game logic is so trivial that it doesn't tax the CPU anyway..
> If your trying to push a 600mhz PC with complex gameplay, you won't be
> wasting cycles on that crap. If you have a 4ghz PC and don't care, why argue
> about performance anyway coz GC or Smart Pointers aren't going to tax your
> program if your using them intelligently.
>
This applies if and only if you don't have a need to reuse resources
during processing. Otherwise, you may wish to consider your memory
footprint as an issue - at which point, it may or may not be
significantly more efficient to use GC or otherwise. If everything fits in
memory then fair enough.
-- flippa@flippac.org
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