Re: C++ sucks for games
From: John Thingstad (john.thingstad_at_chello.no)
Date: 11/11/04
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Date: Thu, 11 Nov 2004 15:25:18 +0100
On Thu, 11 Nov 2004 13:33:05 GMT, William Bland
<news456@abstractnonsense.com> wrote:
> On Thu, 11 Nov 2004 11:36:35 +0000, Gerry Quinn wrote:
>
>> My biggest concern (leaving pure language and re-use considerations out
>> of it) would be easy integration with standard Windows controls and
>> features. I would also require the creation of reasonably compact
>> downloadable .exes that would work reliably on just about any Windows
>> machine, and would not require downloading of added libraries or
>> environments.
>
> Windows? Are you serious? Do people really still use that monstrosity?
>
> Cheers,
> Bill.
Have you ever developed commercially? lol
Only a academic can afford to ignore 80% of the market potential.
I like Lisp. I like CAPI. But what do I do when people ask as about mouse
scroll that
dosn't work or tool-bars that don't move.
I'd write the interface in Microsoft Visual C++.
Much hated but the origin of hundreds of thousand of commercial Windows
programs.
Tested and proven.
Quality assurance is also making sure that you environment can adapt any
needs you are likely to have.
Most of commercial code is boiler plate. It consists of calling functions
in some library. So for this Lisp is not much terser.
Sure Lisp is great for algorithm's, but this is just a small percentage
of the code in a commercial app.
More important, for conserving time, is how much time you need to
get to the necessary library functions. As such, I fear, Lisp
might well loose.
Totally depends on your app, of course.
For web based apps, Allegro 7 seems to fit the bill.
Still when it comes to Windows interfaces Lisp still has a ways to go.
-- Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/
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