Re: I've thought better of Linux



rsheridan6@xxxxxxxxx wrote:
Wacom Graphire support is an odd reason to choose a language for a
writing 3d games.  I'm sure that'll be the least of your problems,
regardless of your choice of OS or language.

You can be a tech pioneer or you can use proven technologies that work
out of the box.  You can't do both.

It's a question of platform support, and right now money. I only mentioned the Wacom tablet as the worst problem. There are several others that have sucked a lot of time out of me. Really the decision is between Linux, Cygwin, MinGW, or straight up Windows as the programming environment. I was surprised to find out how much work Linux asked me to do. It's really not any less work than fighting MinGW, so why bother?


I consider the platform important. When a platform wastes 1.5 weeks of my time on nothing, it's important. That's 1.5 weeks I could have been writing an OpenGL binding from scratch, if I had had a mind to do so. Instead it's compiling kernels for mouse drivers, a totally uninteresting problem.

So now, the issue is whether lack of UFFI support is a dealbreaker or not. Neither GNU CLISP, GNU Common Lisp, or Corman Lisp has it. I suppose I'll have to compare UFFI to whatever GNU Common Lisp does have.

--
Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

"The pioneer is the one with the arrows in his back."
                          - anonymous entrepreneur
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