Re: I've thought better of Linux



Ulrich Hobelmann wrote:
Brandon J. Van Every wrote:

I'm also realizing how irrelevant Linux is to shipping games. It isn't "an extra platform where I might pick up a few sales." It is an impossible platform.


I could have told you that ;)

Linuxers don't buy software. That's why they use Linux. But Unix in general is a great platform for *development*, like most Lisps run well on Unix, but not other systems. Just don't expect to write commercial stuff FOR linux.

I had *heard* all of that, but I didn't *believe* it, because I'd heard so much about Linux having come a long ways etc. blah blah blah. I thought people were just overstating the difficulties. Turns out, they weren't making the difficulties / impossibilities sufficiently clear. Well, primary experience sorted that out.


So, I'm nukeing my Linux partition and not looking back. Good riddance.


If you hate Windows, but want consistency and a viable market of users willing to pay money (but not a huge market), get a (cheap) Mac. Saves loads of time, in my experience the last 1.5 years (and watching other people use XP (and suffer) during that time, poor suckers).

I may do that someday. Right now I punt with MinGW. It's a certain amount of work to maintain, and as far as I can see, there are no solutions that are less work.


--
Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

How I really feel about Ubuntu Linux:
http://www.redlandsfortnightly.org/images/baker00.jpg
.



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