Re: C++ and lisp and Games
- From: "Brad Might" <mightb@xxxxxxxxx>
- Date: 27 Sep 2005 12:45:01 -0700
I think its very possible to use CL for games of all kinds. I'm
specifically targetting MMORPGs which have high requirements on both
the client and server. I suspect doing an A level FPS would present
some speed challenges for CL, but done right, that would only be in
specific areas, and would present similar problems in the C++ world as
well, requiring specialized code (assembly, intel compiler) to maximize
speed on the chip.
In general, the tricks to maximizing OpenGL performance have nothing to
do with the language used and everything to do with maximizing data
setup and library calls.
.
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