Re: C++ and lisp and Games



fireblade wrote:
Also, I doubt that OpenGL is really going away - it is a stable, mature
API that developers like to use.

I'm not Nostradamus but today the majority of game development for Win is DirectX based with some honourable execptions like John Carmack works , call of duty etc.

And what percentage of game development is Windows-only? IIRC I heard that the PS2 uses OpenGL. So do all Unices, the Mac, and possibly other game consoles (Gamecube?). Direct3D is only Windows and the XBox. To me it's really a wonder that so many people still invest in that technology, just because it allowed stuff like programmable shaders maybe a couple of months before GL did...


With MS freezing OpenGL at 1.4 and aero issues i believe that OpenGl
will get a major
punch . It'll probably  stay but will lose market share and it could be
marginalized.

But why? There are still lots of non-MS game consoles, there are important 3D applications running on Unices and Macs. For new developments especially it doesn't make sense at all to found that development on Direct3D. Also, isn't there an OpenGL implementation that uses Direct3D as the low-level backend?


But let's wait and see 2006 is close.

Yes, it's gonna be interesting.

--
Do or do not.  There is no try.
  Yoda
.



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