Re: which one should I choose?
- From: "Tagore Smith" <tagore@xxxxxxxxxxxxxxx>
- Date: 28 Apr 2006 19:55:31 -0700
psaroudakis@xxxxxxxxx wrote:
Anyway... it is a language I am looking forward to learn. And because
for me the best approach to learn something is while implementing it, I
have the multiple dilemma of which one should I choose.
I'm not sure it matters much. Pick one, and start programming. I
learned CL with a really offbeat system, one that actually conformed
more to ClTl than to the final spec (also had a scheme, an ML, and an
implementation of an obscure language called pop-11). It wasn't that
hard to move to a different implementation. You should concentrate, at
first, given your background, on learning the basics of programming.
Any CL will do for that, and even a scheme would not be inappropriate.
My small (?) project will involve a gui, some kind of (opengl?) window
that draws staff on screen, it should be possible to accept events on
the opengl? window from the mouse (ie if it draws several objects, lets
say 4 squares and a circle if i click over one to be able to tell
which i clicked etc), preferably run v.fast, and have implementations
for both mswin and linux. Ideally, i would like to be able to draw
using the mouse on the window i described previously.
I'm not sure that you really need all that- as I said earlier, you
might be better off just learning to write code. But if you insist on
all of these things I think you should look at the commercial
implementations. Both Lispworks and Allegro have trial versions.
But (editorial to follow) please don't fall into the trap of thinking
that programming is largely a matter of making calls to libraries. It's
not a bad thing to know the APIs that allow you to quickly produce
programs with GUIs, but... it's not a very important thing either. A
good programmer can learn an API quickly. Obsessing over things like
GUIs can impede your progess toward being a good programmer.
.
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- From: psaroudakis
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