Re: short blurb on GOAL (Game Object Assembly Lisp)
- From: Rainer Joswig <joswig@xxxxxxx>
- Date: Wed, 31 Oct 2007 00:09:36 +0100
In article <lz7il4dygn.fsf@xxxxxxxxxxxxxxxxxxxxxxxxxx>,
Frank Goenninger DG1SBG <dont-email-me@xxxxxxxxxx> wrote:
dan@xxxxxxxxxx writes:
Rainer Joswig wrote:
Evan Wells: coming to the PlayStation Three we realised these
projects are getting so much more complex and they just require so much
more effort that we realised across Sony that we'd have to start sharing
code [...] and adopt C++ like everyone. That meant when we started on the PlayStation
3 we had no code
On the face of it, sounds like a successful code sharing exercise ...
-dan
No. Sounds more like not knowing how to manage a team of Lisp
coders. No, really, they made the right decision - business-wise.
I'm wondering why they couldn't use their existing environment for
PS3. It *did* work quite well on PS2, obviously.
The PS3 is a completely different machine. Different processor,
different libraries, different architecture, ...
Hey, that game Assassine really has some nice graphics on the PS3. First.
time I really think about bying a gaming device like PS3...
Frank
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- From: Rainer Joswig
- Re: short blurb on GOAL (Game Object Assembly Lisp)
- From: dan
- Re: short blurb on GOAL (Game Object Assembly Lisp)
- From: Frank Goenninger DG1SBG
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