I want to do a texture on a polygon but I think I am missing something
here.
Nowhere in the code I see a connection with my polygon but the polygon
turns flickering black and green when I do enable the texture. I have
the code below now.
Re: Thoughts on remakes/compilations ... Like Soul Calibur, TTT originally ran on Namco System 12 ... pixelization and a low polygon count. ... made it higher res and texture filtered.... but nobody's tauting them as the best looking game on the DC. ... (rec.games.video.sega)
Re: Thoughts on remakes/compilations ... colorful as anything from Soul Calibur or Dead or Alive 2. ... > higher screen and texture resolution,... > every last polygon out of the system, ... you have to do a direct comparison with the arcade.... (rec.games.video.sega)
Re: Polygon rendering speed ... The problem is that the polygon coordinates have to be calculated for every ... Do the APIs I'm using utilize the graphics hardware in any way? ...DirectX which would be a lot faster than the ... (since you only need to shift a new texture over to the card each 'frame') ... (microsoft.public.vb.winapi.graphics)
Applying a color bias during normal polygon drawing? ... really only drawing textured polygons while masking their colors via ... What I want is the ability to bias the color of a textured ... I.e. each pixel in the drawn polygon should be X% ... where bias is in the range and gives the amount to bias the texture... (comp.graphics.api.opengl)
Re: Thoughts on remakes/compilations ...Dreamcast fighters up until that point. ... but I've got pics of TTT against Soul Calibur and DOA 2 here. ... Yet the games had higher screen and texture resolution, and higher texture color bit-depth than anything else for more than 13 months after their release. ... It would have been exceedingly interesting if we had a psuedo-sequel such as TTT for the Dreamcast to compare to, given the same extra development time and necessary marketing politics to cause the developer to squeeze every last polygon out of the system, while still playing to the system's strengths. ... (rec.games.video.sega)