I'm hoping someone here can help me out with a little problem I'm
having. Currently I am working on a electric go-cart that I would like
to replace the steering column with a servo, a joystick, and some
connecting hardware and software. Specifically what I'm looking for is
the input to the joystick from the game port of a computer and the
output from that joystick back. I was hoping to discover this
information by using a port snooper to watch and log the input and
output of the game port (Port 201 I think), and then use my Windows 98
machines drivers to interact with the stick. As such, I don't want to
overright the drivers using something like inportb. If anyone has any
help at all, I would greatly appreciate it.
Re: Older Sidewinder Force Feedback PRO joystick with WinXP??? HELP!! ... new joystick that is USB. ... > The classic game port was designed to support two analog joysticks and the ... > game controllers utilize the circuitry intended for second joystick to ... "Digital" controllers abandoned the game port's joystick ... (microsoft.public.windowsxp.games)
Re: Testing a game port ... the joystick you have listed as being XP compatible? ... I installed a Crystal | Fusion sound card just for the game port since there is no game port on the | motherboard or any other cards I've installed. ... The Crystal Fusion card was | detected and automatically installed with no problems. ... | My main question is this: Is there some reasonable way I can test if the | joystick really works - some freeware test program or possibly some free | games that are known to work with XP? ... (microsoft.public.windowsxp.hardware)
RE: Testing a game port - Fixed! ... assumed that somehow the system would simply realize that a joystick was ... connected to the game port...."Ray Mitchell" wrote: ... The Crystal Fusion card was ... (microsoft.public.windowsxp.hardware)
Re: Flight Stick For Vista? ... MiniMidi to Midi connector.... Original concept for game port controller support was to include circuitry for two joysticks, each with two axis and two buttons. ... As the plug on each joystick cable would be wired to use the pins for joystick number 1, a Y cable could be used to duplicate the computer's game port with the second socket cross wired so the joystick connected to it was read by the circuitry intended for joystick number two. ... Many game controller manufacturers designed equipment that would use the circuitry intended for both joysticks. ... (microsoft.public.windowsxp.games)
Re: Analog Gamepads ... > the screen showing where the joystick is pointed at, ... PORT 0200-020F - Game port reserved I/O address space ...joyGetDevCaps... (alt.lang.asm)