Re: Prolog AI for Game of Go
- From: russell kym horsell <kym@xxxxxxxxxxxxxxxx>
- Date: Sun, 19 Mar 2006 03:33:44 +0000 (UTC)
Vasile V. Alaiba <vasile.alaiba@xxxxxxxxx> wrote:
Hi everybody,[...]
I am unable to find some useful information on how to create a simple
AI in Prolog for the Game of Go. Can you give me any pointers?
A sentence containing all of simple, Prolog, AI and "Go" is an oxymoron. :)
If you absolutely have to be there (overnight?) better start tracing
down the reference chain from www.cs.berkeley.edu/~russell/ai.html .
Otherwise you might consider "Gomoko" -- a 5-in-a-row game with warnings
(you must tell opponent when you have 3 or 4-in-a-row somewhere)
played on a Go board. A fixed lookahead with simple n-in-a-row evaluation
function is the go (Sor-ee!) here, with input/output of the warnings just
making it that little bit more interesting.
.
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