Re: Rich Graphics?
- From: Daniel Dittmar <daniel.dittmar@xxxxxxxx>
- Date: Thu, 28 Jul 2005 18:19:40 +0200
Chris Spencer wrote:
I'm trying to write a Gui in Python for manipulating rich graphical representations, similar to something like Inkscape. I've tried tkinter, wxPython, pyGtk, and while they all do traditional widgets well enough, none of them really handle anti-aliased, transparent, transformed shapes typical of vector based displays. I've noticed tkZinc, which seems to better handle vector graphics through the use of openGL, but it's traditional widget set is still limited and based on tkinter. Ideally, what I'm looking for is something like wxWidgets which can display SVG along side standard widgets and allow there manipulation through Python. I was thinking of a web-based route, by accessing the SVG capabilities in Mozilla's Deer Park browser through Twisted+Livepage, but this has been extremely complicated and limiting. Are there any other options I haven't considered?
Sincerely, Chris
maybe PyGame: http://www.pygame.org/, although it might be lacking in the standard widget department.
Daniel .
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