Re: vector and particle effects



Jay schrieb:
I'd like to experiment a little bit with vector graphics in python.
When I say 'vector graphics' I don't mean regular old svg-style. I
mean vector game style as in simulation of vector beam drawn graphics.
If you still don't know what I'm talking about, see Grid Wars 2
(http://gridwars.marune.de/) or Battlezone
(http://en.wikipedia.org/wiki/Battlezone). I'm guessing I'd just be
drawing shapes with particle effects?

pygame and pyopengl both are your friends here - for pure vector line graphics the former is sufficient, but using the latter would allow for a great deal of freedom, for example for asteroids that really look like rocks and freely rotate and the like.

Diez
.



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