Re: Tkinter--does anyone use it for sophisticated GUI development?
- From: "Eric_Dexter@xxxxxxx" <Eric_Dexter@xxxxxxx>
- Date: 21 Oct 2006 09:46:27 -0700
pygtk can be a pain to install and some of the librarys that are built
on top of it have copyrights and such. apple for the fonts and there
is one for the images. It also can be a pain to install.. It would be
nice to see it as a low cost comercial package that is already put
together say $20 or so then to try to workout a distribution for some
of that. (but then I believe apple should buy borland). I think
sci-pi (If I have the name right) would be a very good platform to
extend gtk. A) it is well documentated B) they made it as easy as
possible to install. pywin might have some acess to graphics but it is
windows only and the documentation is sparce.
http://www.dexrow.com
sturlamolden wrote:
Wektor wrote:
wx has also graphical editors like Glade (there is a wxGlade project)
giving a xml description of a window and its cross platform.
If you are thinking about XRC, then beware that this XML don't solve
any problems, it just creates another. XRC and libglade do not compare.
libglade makes the GUI development easy and the program code clean and
easy to read. XRC makes the GUI development difficult and the program
code convoluted and difficult to read.
Also wxGlade is not GLADE. In particular, wxGlade is unstable and tend
to crash or do stupid things. But if your alternative is to hand-code
the wxPython GUI, then wxGLADE is nevertheless the better option.
On the other hand its a pity that there isnt much choice in cross
platform (win mac lin) GUI platforms until now i was a great fan of GTK
but there isnt a proper port for Mac.
GTK is being ported to Aqua, but the port it is in its early stages.
Its also a pity that no one didnt do something based on OpenGL with
python (or maybe im wrong) it could be cool and really cross-platform.
You are wrong. There are PyOpenGL and there is cross-platform GUI and
game development platforms that use it (PyGTK, wxPython, PyGame). There
are also PyOgre, which are more pythonic than using OpenGL directly.
.
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