Re: 3d programming without opengl
- From: Steve Holden <steve@xxxxxxxxxxxxx>
- Date: Tue, 31 Oct 2006 09:35:16 +0000
Paul McGuire wrote:
"nelson -" <nelson1977@xxxxxxxxx> wrote in message news:mailman.1526.1162280594.11739.python-list@xxxxxxxxxxxxxLooks like c.l.py just slashdotted you ... """The GeoCities web site you were trying to view has temporarily exceeded its data transfer limit. Please try again later."""
hi!
i want to build up a simple 3d interactive geometry application in
python. Since i want to run it without 3D acceleration (a scene will
be quite simple) I was wondering if there was a library in python that
allow me to build 3D graphic without the need to use OpenGL.... I
google but i can't find nothing interesting... (the best would be a
pure python solution)
Thanks,
nelson
Here's a page (http://www.vrplumber.com/py3d.py) with links to 73 possible libraries.
I've played with *** (http://***.sourceforge.net/) and it is quite easy to work with. Here's a Flash movie (recorded using Wink) of a sphere that I programmed and rotated about: http://www.geocities.com/ptmcg/python/sphere1.htm, and here is the program that created it: http://www.geocities.com/ptmcg/python/vecSlut2.py.txt.
The demos that come with *** are quite impressive, too. The *** project web page summarizes them here (http://***.sourceforge.net/examples/index.html), but the little videos don't do them justice.
regards
Steve
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