Re: 3d programming without opengl
nelson - wrote:
i want to build up a simple 3d interactive geometry application in
python. Since i want to run it without 3D acceleration (a scene will
be quite simple)
the scene is simple so I don't want to use a well-supported and widely
used standard API because it might use hardware acceleration under the hood?
I know they keep saying that premature optimization is evil, but I'm not
sure premature unoptimization is any better :-)
anyway, here are some links:
http://www.vpython.org/
http://panda3d.org/
http://www.google.com/search?q=python+3D
</F>
.
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