Re: Interpolation of a discrete 3D trajectory



Peter Beattie a écrit :
Hey guys,

I'm looking for a way to smooth out the edges of a 3D trajectory that is
really just a sequence of points in space. I've got co-ordinates just
like these:

0.072 -0.25 0.582
-0.036 -0.25 0.644
0.036 0.338 0.104

What I would like to have now is for the trajectory not to pass through
the individual points at a sharp angle, but to have an interpolated
curve instead.

Is there a reasonably easy way from, say, a 10 co-ordinate input to get
a 90 co-ordinate output with the 8 inner nodes replaced by a 10-point
quasi-curve?

(A cookbook recipe and SciPy didn't seem to contain obvious solutions.)

Something like
newdata= FFT.inverse_real_fft(FFT.real_fft(data),newlen)*newlen/len(data)
should be enough ?
+ maybe have to add some Hanning windowing filter to keep limits clean.
.



Relevant Pages

  • Interpolation of a discrete 3D trajectory
    ... I'm looking for a way to smooth out the edges of a 3D trajectory that is ... really just a sequence of points in space. ... Is there a reasonably easy way from, say, a 10 co-ordinate input to get ...
    (comp.lang.python)
  • Re: an axiom is...?
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  • Re: an axiom is...?
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    (sci.math)
  • Re: an axiom is...?
    ... We call the sequence of iterates �the trajectory ... It is a theorem of Sequence Vector ... Theory that the trivial cyclic trajectory is C for 3x+C. ... vs. "derivation". ...
    (sci.math)