Re: win32event.WaitForInputIdle() returns too soon
- From: kyosohma@xxxxxxxxx
- Date: Fri, 29 Jun 2007 13:22:19 -0700
On Jun 29, 3:03 pm, "Hans" <NoS...@xxxxxxxxx> wrote:
"Gabriel Genellina" <gagsl-...@xxxxxxxxxxxx> schreef in berichtnews:mailman.184.1183090500.22759.python-list@xxxxxxxxxxxxx
En Thu, 28 Jun 2007 19:15:40 -0300, Hans <NoS...@xxxxxxxxx> escribió:
I'm sending keyboard and mouse events to a seperate windows application.
I use win32event.WaitForInputIdle() before calling e.g.
win32api.keybd_event()
However it seems that WaitForInputIdle() returns too soon because some
of my
events get lost. Now I'v created my own WaitForInputIdle() which calls
From the Microsoft docs for WaitForInputIdle: "The WaitForInputIdle
function only works with GUI applications. If a console application calls
the function, it returns immediately, with no wait."
A typical Python script is a console application.
--
Gabriel Genellina
It would explain my problem.
Perhaps I could create a small windows application as interface..
I have to think about it ( and wait, as I currently don't have access to
visual C++, nor the MS documentation)
Thanks,
Hans
Who says you have to create it with Visual C++? You could use Tkinter
or wxPython. Both are pretty easy to pick up and can look professional
with a little work.
Mike
.
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