Why not a Python compiler?
- From: Santiago Romero <sromero@xxxxxxxxx>
- Date: Tue, 5 Feb 2008 00:19:34 -0800 (PST)
( Surely if this question has been asked for a zillion of times... )
( and sorry for my english! )
I'm impressed with python. I'm very happy with the language and I
find Python+Pygame a very powerful and productive way of writing 2D
games. I'm not, at this moment, worried about execution speed of the
small game I'm working on (it runs at full 60 fps even in an old AMD-
K6 450 Laptop computer), but I continue asking me the same question:
Why not a Python COMPILER?
It would be very nice to be able to output Linux, MAC or Windows
binaries of compiled (not bytecompiled) code. It would run faster, it
will be smaller in size (I think) and it will be easy to distribute to
people not having python installed. Yes, I know about py2exe, but I'm
not sure if that's the right aproach.
So, what's wrong with compiling python?
Maybe is not possible due to nature of the language? Is just a
decision?
What do you think about this?
.
- Follow-Ups:
- Re: Why not a Python compiler?
- From: jack trades
- Re: Why not a Python compiler?
- From: Stefan Behnel
- Re: Why not a Python compiler?
- From: Luis M. González
- Re: Why not a Python compiler?
- From: Ripter001@xxxxxxxxx
- Re: Why not a Python compiler?
- From: Bruno Desthuilliers
- Re: Why not a Python compiler?
- From: Kay Schluehr
- Re: Why not a Python compiler?
- From: Jeroen Ruigrok van der Werven
- Re: Why not a Python compiler?
- From: cokofreedom
- Re: Why not a Python compiler?
- Prev by Date: Re: Too many open files
- Next by Date: Re: (websearch) script ?
- Previous by thread: Any python implementation of XML-DSIG ?
- Next by thread: Re: Why not a Python compiler?
- Index(es):
Loading