Re: Tcl vs. Lua



In article <43b4665b$0$5074$e4fe514c@xxxxxxxxxxxxxxxxxxxxxxxx>,
Lisa Pearlson <no@xxxxxxxx> wrote:
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>They say it's used a lot for "Games programming". What makes it suitable for
>games programming, other than it's cross platform features? Doesn't cross
>platform usually means it can't take advantage of hardware specifics?
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Computing is an immature domain. We're still figuring this stuff out.
I don't know enough to figure out whether "'cross-platform' usually
means, 'it can't take advantage of hardware specifics'."

Lua's popular with gamers 'cause of the small memory footprint, good
performance, and absence of $-s in its syntax. Also, it's as easy to
interface to C-coded modules as any practical high-level languages,
and easier than nearly all.
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